I had brought along three factions, Supernatural Branch (using the Gentlemen's Club rules), Gentlemen's Club and Wolfen Jaeger.
My friend elected to try the Wolfen Jaeger and I chose the Supernatural Branch. We played the 150 shillings that the book recommend and ended up with the following:
Wolfen Jaegers
President
w/heavy pistol and sword
Vice-President
w/hunting rifle, heavy pistol and sword
Membership
w/hunting rifle, heavy pistol and sword
Membership
w/shotgun, heavy pistol and sword
2 x Wolfhounds
Supernatural Branch
Inspector
w/truncheon and heavy pistol
Sergeant
w/truncheon and heavy pistol
3 x Constable
w/truncheon and heavy pistol
Constable
w/truncheon and hunting rifle
We rolled for Day/Night, which I won. I chose day as I believe night would give us extra things to remember and this being our first game I thought we had enough rules to figure out.
We played on my London Docks board and deployed in opposite corners, the Wolfen Jaegers within a small yard and the Peelers on one of the piers in the dock area. The first two turns were uneventful as we moved our forces closer to each another, but I did get to try out the jump rules, as some of my peelers jumped across the canal.
Once turn 3 arrived we were close enough to start firing on each another. All shots fired did either not hit or the wound effects were either Flesh Wounds or Discombobulated results. My Sergeant did loose his first wound as jaeger fired his hunting rifle at him. A wolfhound then charged him, but neither of us were able to get a hit in the combat phase.
First kill came in turn 4, with the Wolfen Jaegers shooting one of my constables. At this time another wolfhound had charged another constable and my inspector had charged a jaeger before the Jaegers vice-president the charged him. At this time my dice decided to get lucky. First my constable killed the wolfhound and then my inspector brought the jaeger Down before killing the vice-president. Suddenly I was on course for victory.
Turn 5 and I moved my inspector towards the other end of the board to help out my sergeant, who had now been charged by the Jaeger's president. Through a miracle my sergeant survived the combat phase and with one of my constables having charged the Down jaeger I claimed another kill.
Turn 6 came and finally my sergeant managed to put down the wolfhound, my inspector got lucky and delivered a single death dealing shot to the last jaeger, leaving only the Jaeger's president alive. The Supernatural Branch had won.
Despite this being our first full game, the game really flowed. As the game got on I remember rules for specific situations that arose in the game, which I was quite pleased about - the rules had stuck after all.
While I enjoyed the introduction scenario that I had tried with another friend, this was the real deal. The full rules gave the game a lift and both of us agreed that it had been fun and that the rules fitted the setting and were incredibly easy to learn.
We spent around an hour discussing the game and the campaign rules, which seemed like something my friend also liked.
So with my first full game in the bag, I cannot wait for my next game.
Brilliant AAR. Might have to lodge a complaint with all this Police brutality and what not though!
ReplyDeleteThanks Simon. I have to ask you what does AAR stand for?
DeleteAfter Action Report ;D
DeleteNice little report I would have thought the wolfhounds would have gotten the better of the constables, did you give the wolfhounds 2 dice in combat? I'm pleased to see your board in action again.
ReplyDeleteYes we actually remembered but I was lucky with the constable.
DeleteA tremendous report, lovely to see that terrain on show again.
ReplyDeleteExcellent read Kaspar. AAR stands for after action report. Can't use Battke report as GW will send out a Cease and Desist letter as we all know everything in the gaming community is GW Trade Mark hehe
ReplyDeleteGreat looking game and AAR, looking forward to the next outing.
ReplyDeleteCheers
Stu