Last week Frank and I had another game of Broken Legions. This was the second game in our campaign of The Soldiers of the Eagle vs. Sons of Spartacus.
The scenario we played was a reworked Frostgrave Forgotten Pacts scenario called Mortal Shells - with my tweaking it was renamed Blood Scripture. I find that some of Frostgrave scenarios work really well in Broken Legions, and that the treasure hunting in Frostgrave is not that different to the hunting for artefacts that is at the centre of Broken Legions.
In the scenario the warbands need to get to the centre of the board and read the writings of the gods written in blood on the pillars - but the Heroes are the only ones who can read it. Normal objectives are also present, but Ghouls roam the board.
This was again a great game, where for once Frank's dice rolling was normal and not supernatural :-)
Without going into too much detail this was a close game Victory Points wise but on the kill side The Soldiers of the Eagle took another severe beating. The Two Weapon Fighter ability of the gladiators was hard of the warband and it did not help that I spread out my warband too much.
Our reworking of the campaign system meant that Frank got twice the amount of XP that I did, but I still ended up with 10XP. It basically works this way:
The warband with the most VPs gain 10XP, while the loser gets 5XP. In draws both get 7XP.
The warband which inflicted the most kills also gets 10XP, while the loser gets 5XP. In draws both get 7XP. When calculating this a henchman counts as 1 point, hero/auxilia 2 points and a leader 3 points.
This means that the most XP a warband can get is 20XP, while the least is 10XP. This insures that no warband gets to far ahead, while there is still enough of a bonus if you win.
Despite another loss for me I am enjoying the game. We have reworked a lot of small things to give us the game we want, but without it losing it's identity. We happen to do that with all our games nowadays.
Looking forward to our next game.