So after almost a fortnight's absence I'm back writing.
Last Monday we finally got our Rippers RPG game going. The adventure, which I had name "Fear of the Moon", was something that I had finished many months ago, so I was pleased that I actually still liked what I had made.
Of my players one of them was unable to make, so his character Sgt. Henry Baynes took the part of a major NPC. His role in the adventure is important, so I made the decision to put him as a major NPC rather than just have him suddenly pop-up when my friend is next able to join us - which incidentally is this upcoming Friday. So the PCs were:
Doctor Percy Trevelyan
Father Philip Green
I started the adventure with the PCs being on a train heading for the small village of Lamport in Northamptonshire. The reason for this is a letter of help that Dr. Trevelyan had received that morning from the sister of one of his fellow students - now deceased - from his university studies. It seems that Lamport has been the site of some terrible murders in the past few months. 5 villagers have been killed on two separate nights since the start of the year - coincidentally on nights where the full moon is out. As the sister Violet Spencer writes the village is stricken with terror and fears for the upcoming full moon is overtaking the villagers. Everything from werewolves to a madman on the loose is being blamed for the killings, and since Violet herself believes in the madman theory she is asking noted alienist Trevelyan for help.
Since being made aware of the killings Langdale Pike has also searched through the papers and found a single article mentioned the killings but not in detail.
As the PCs arrive in Lamport they are immediately assaulted by the lunatic teenager Jeremy Burke, who screams at them before being taken away by his mother. The PCs notice scratch marks on the young mans face.
The PCs decide to seek out Violet Spencer to let them know that they have arrived and will help solve the mystery of the killings and hopefully find the murderer. Violet is thrilled to see them and lets them know that their presence in Lamport has risen her spirits. Also present is Violet's father Vernon.
When the PCs leave the Violet's cottage they suddenly see a dark shadow moving in the window of one upstairs rooms. Rushing into the cottage again the PCs, Violet unlocks the door to the room - her late brothers - but the PCs find it completely empty. Using his psionic skills Trevelyan concentrates and casts a spell enabling him to see magical/supernatural persons and items. He is quite shocked to see the blurred frame of his old deceased schoolmate only a few feet away smiling back at him. Trevelyan senses no malice or evil and determines that the schoolmate is there not to harm Violet or her father but rather to watch over them. Trevelyan do not tell Violet that her brother is haunting the house.
Next the PCs head for the local inn The Greyshade Arms. As darkness has descended so the villagers have abandoned the streets. The inn is however quite packed with nervous and scared villagers. Having gotten a room and some supper, the PCs get talking to inn keeper Alan McGregor and hear of his theory about the murderer being one of the wolfhounds owned by local squire Sir Charles Shelbourne. McGregor believes that the dog might have gone mad, has escape Shelboure Hall and is now killing villagers.
Having heard McGregor's theory the PCs are approached by Sgt. Henry Baynes, the policeman sent from Northampton Police to investigate. Finding that they are working on the same course the PCs and Baynes decide to join forces. Baynes is able to tell more about the victims, even though they have nothing in common and also tell the PCs that the local GP Herbert Swanson is the man to see regarding the injuries to the victims.
Next day the PCs decide that Dr.Swanson is the first person they want to see. The good doctor tells them that in his time as a doctor he has never seen any injuries as horrific as those inflicted on the victims. In his professional opinion it is the work of some sort of beast and not something a man would be capable of. The PCs also ask about young Jeremy Burke and find that Swanson had examined Jeremy the night after the first murders for the scratch marks.
Leaving the doctor the PCs decide to seek out Jeremy and his mother. Locating their cottage the PCs persuade the nervous mother to let them talk to Jeremy. The mother is scared that the PCs will take Jeremy away from her and place him in a asylum. Despite having the mind of a 5 year old, the PCs learn that Jeremy has had and encounter with "a large dog" and had it not been for the wood shed that he was hiding in Jeremy might not have survived.
The PCs locate the wood shed and find several scratch marks consistent with those on Jeremy's chin. The PCs also start to try and find out where the beast could be coming from by looking and the layout of the streets.
Having spent the morning interviewing different people the PCs return to the inn for lunch and to plan their next course of action. Over lunch they decide that a visit to squire Sir Charles beckons next. They hire a trap to take them to Shelbourne Hall.
Arriving at the hall they see none of the expected wolfhounds, which they were told guarded the grounds. Through the gate they do however notice that the gravel has been several disturbed. Pike then lockpicks the gate and the PCs prepare to enter the grounds.
At this time we decided to stop as it was getting late. Despite our last game being the action-filled Deadlands setting, I had made it clear from the start that this was going to be something else, where dice rolls were not going to disrupt the atmosphere, and combat and action would be secondary to the investigation aspect of the game.
My players made the transition superbly and really roleplayed their characters. During the entire session we had less than 10 dice roll combined and we absolutely enjoyed ourselves. As the player of Dr. Trevelyan afterwards noted, it was a great experience and he really liked that he constantly had to think instead of just letting one action scene replace the next.
For me the game flowed like I had hoped and as is always the case with rpgs the players always think of something or do something that you had not planned. The course of the adventure is also overall going to plan and the players are really in for a surprise as they unravel the mystery.