Monday evening Frank and I got together to have another game of Broken Legions. This was the first time we incorporated our house rules, which we think give an even better game.
Scenario
The scenario "The Attack Site" was directly copied from Frostgrave and I have previously used it for Empire of the Dead. On the board (4x4) are placed 10 markers, these represent victims of an attack by some kind of monster. When a model gets into base contact with a marker, the player rolls to see what he finds, this can either be:
- a dead victim, who has some treasure,
- victim, who has become a zombie
- a survivor
- a special artefact containing information about the location of a monster and its treasure.
Warbands
Frank once again played the Soldiers of the Eagle, but added an Auxilia to his warband. Having played the Dacians a few times now we have found them underpowered. The Strigoi and Falxmen were not worth their points when compared to similiar model. So we beefed them up a bit, all in the name of game balance. We rolled to see whether we would be playing during the day or at night - which makes a huge difference for the Strigoi - and unfortunately for me it ended up being day.
Soldiers of the Eagle
- Primus Pilum
+ Blessing of Mars
+ 2 Warhounds
- Praetorian
- Praetorian
- Legionary
- Numerus
- Numerus
- Amazon (Auxilia)
Dacians
Chieftain
+ Shield
+ 2 Warhounds
Strigoi
+ Familiar
Ghoul
Falxman
Falxman
Warrior
+ Light Armour
Warrior
+ Light Armour
Warrior
+ Standard Bearer
The Game
Thracia, early 2nd century
Rumours of a warband having been slain while looting an abandoned temple have reached the warbands. Apparently artefacts were found, but a monster surprised the warband. The warbands, eager to obtain the artefacts set out to find the temple and see what remains and if there are any artefacts to salvage.
The Dacians split there forces into three; The Chieftain with his Warhounds and the Ghoul. The two Falxmen. The Strigoi and the Warriors.
The Romans we split into two groups; The Primus Pilum, the Warhounds and the two Numerus. The two Praetorians, the Legionary and the Amazon.
The Dacians moved forward, but were vary of the Roman archers, and therefore took cover when possible. The plan was to of course get to the markers, but also to use the speed of the warhounds to get into melee with the Numerus, to prevent them from shooting.
The Romans on the other hand moved into good positions to try and cover the ground in front of them with their Numerus and the deadly Amazon.
The Dacians were very aggressive in their attempt to close down the Romans and survived the ranged attacks. Some of the markers were quickly checked out and turned out to be dead victims with artefacts. The Romans however also encountered a Zombie eraly on which kept the Primus Pilum and his Warhounds busy. One of the Numerus also got the hold of the Monster Notes marker.
Fighting started to erupt around the board as the Dacians threw themselves onto the Romans. On the Dacian right flank, the slow Strigoi and the Standard bearer Warrior provided good support with the Transfix and presence of the Draco standard. One Praetorian in particular had a difficult time not being affected by the presence of both. A Warhound, two Warriors and a Falxmen had gotten into melee and fierce fighting started, with the Roman armour again proving though to break through.
After the Primus Pilum had slain the Zombie he found himself on the receiving end of a challenge from the Dacian Chieftain, and a Clash of Champions began. Immediately before that the second Falxman, having split from his partner closed down on one of the Numerus, while the Ghoul took on the two Roman Warhounds.
The intensity was increased as the Falxman killed the Numerus, as he would be close to being available to help his Chieftain. The Warhound, again being able to hear its commanders orders tried to close in on the last Numerus. The fighting between the Ghoul and the Warhounds still did not provide a winner.
On the Dacian right flank, the Warriors and Falxman were slowly grinding down the Praetorian and the Legionary, but they still held out. The Strigoi, now closer got into melee with the Amazon and the other Praetorian.
Then fate smiled on the Soldiers of the Eagle. The Dacians thought the had slain the Primus Pilum, but fate gave him another chance. The Warhounds finally slew the Ghoul and the Numerus managed to get away from the Warhound. The Strigoi clawed fiercely at the Praetorian and Amazon, but could not bring the two down. The Roman line held and the Falxman and a Warrior were killed by the Gladius of the Praetorian and Legionary.
Feeling that this was not the day he would die, the Primus Pilum and his Warhounds combined to bring down the Chieftain, who fate abandoned when he most needed it. The Strigoi could also not gather enough dark fate to continue the fighting when the Praetorian's steel and the Amazon's attack brought an end to the Strigoi.
In a short time the Dacian Heroes had been eliminated and the few remaining Dacians fled.
Conclusion
This was a superb game! The upper hand in the game had belonged to the Dacians but switched to the Romans. Our house rules easily came into the game, and the fixing of the Dacians as a faction made it a much more close game. In the end the good dice rolling from Frank saved the Romans skin.
Victory Points wise it was a draw as the Dacians had gotten hold of four artefact markers, while the Romans had two plus the Monster Notes which counts as two.
When it came to XP the Romans had killed two Heroes and 5 Henchman, while the Dacians only managed to kill 1 Henchman. On the back of this Frank and I discussed the whole Campaign/XP aspect of the game, which we are not convinced work. In the games we have had, one side has always had a lot more casualties than the other. XP wise this means that for the next game the difference in XP is huge and the forces will be miles apart. As we both really want to play the game as a campaign this is something we will look into.
Pictures from our game:
Wednesday, October 5, 2016
Broken Legions - The Attack Site AAR
Sunday, October 2, 2016
Ferals - TNT warband
After weeks of waiting for some bases to arrive as part of my friend Chris' order with Northstar, I have finally been able to base my warband for This is Not a Test.
When Chris and I were talking about which warband we would like to play and which minis to get, I had initially settled on another one. I then came across Pig Iron Miniatures and was blown away by the Kolony Ferals minis. These were exactly what I was looking for.
The concept is that this is a Tribal warband of tunnellers who prefer to live underground in the sewer and and different tunnels. Whenever supplies are low, which is almost all the time, they come to the surface and engage whoever has the supplies they need.
I chose to buy all four packs of the Kolony Feral range a total of 17 minis, a lot more than needed. I wanted to have some options however, so I have painted 14 of them. The one thing I do not like about the minis is their heads, but thankfully Pig Iron Miniatures use a separate head system. I therefore included two packs of Kolony Militia heads, most of them wearing gas masks which fit perfectly with my concept.
The minis themselves are well cast and have been easy to paint. I did however have some images of the painted minis at hand as the different rags they are wearing can be difficult to distinguish from each other.
The colour palette is all earth tones and I have tried to keep to the same group of colours to get a kind of uniformed look without it looking like they are wearing a uniform.
When Chris and I were talking about which warband we would like to play and which minis to get, I had initially settled on another one. I then came across Pig Iron Miniatures and was blown away by the Kolony Ferals minis. These were exactly what I was looking for.
The concept is that this is a Tribal warband of tunnellers who prefer to live underground in the sewer and and different tunnels. Whenever supplies are low, which is almost all the time, they come to the surface and engage whoever has the supplies they need.
I chose to buy all four packs of the Kolony Feral range a total of 17 minis, a lot more than needed. I wanted to have some options however, so I have painted 14 of them. The one thing I do not like about the minis is their heads, but thankfully Pig Iron Miniatures use a separate head system. I therefore included two packs of Kolony Militia heads, most of them wearing gas masks which fit perfectly with my concept.
The minis themselves are well cast and have been easy to paint. I did however have some images of the painted minis at hand as the different rags they are wearing can be difficult to distinguish from each other.
The colour palette is all earth tones and I have tried to keep to the same group of colours to get a kind of uniformed look without it looking like they are wearing a uniform.
Sunday, September 25, 2016
FOR SALE! - Indian Mutiny collection
SOLD
After some thinking over the last couple of days I have come to the decision to sell my Indian Mutiny collection. I want to continue playing Sharp Practice but with smaller skirmish units, which is not what the Indian Mutiny is best suited for IMO.
The minis are all from Iron Duke Miniatures and Mutineer Miniatures, and based on 25mm plastic bases. They are all individually based and have been used only three times for Sharp Practice. This is all you need in order to play Indian Mutiny with the Sharp Practice rules, but they will usable for The Men Who Would Be Kings rules as well.
In total there are 142 minis (86 Mutineers/Rebels and 56 British/HEIC) and 2 artillery pieces -
On top of this I have the Engineers Wagon, Ammo Wagon, and a Water Cart, which I am looking to get £25 for.
Then there are 4 deployment point markers, which is another £25.
Both the wagons and deployment point markers do not have to be part of any deal.
Shipment within the EU and for the UK will be £60.
Let me know if you're interested in the comments below and please provide a way for me to contact you back.
Here are some images of the collection:
Rebels
All Rebel units
Two units of Well-Ordered Sepoys and Leader
Three units of Sepoy Rabble, two Leaders and musician
One unit of Badmashes with Big Choppers and Leader
One unit of Badmashes with Big Choppers and Leader
One unit of Sepoy Artillery and Leader
Two units of Sepoy Skirmishers and Leader
British/Company
All British/HEIC units
Three units of Regular Army, Leader and musician
One unit of Gurkhas and Leader
One unit of Loyal Native Infantry and Leader
One unit of Civilian Volunteers and Leader
One unit of British Artillery and Leader
Deployment markers and wagons
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