Since the new year I have been looking at making my own scenarios for Empire of the Dead. Scenarios that differ from those in the rulebook and if possible bring more extras onto the board.
So far I have created four different ones. Some inspired heavily from scenarios that I have found in other games and one which is entirely my own creation.
We have played all scenarios but som might need somw tweaking in order to work better.
The four scenarios are:
- The Hunt
- Horrific Crime
- Infernium Intervention
- The Hidden Message
The HuntOriginally I made this game with the intention of it being specifically Jack the Ripper that the factions are try to locate, but it can easily be any kind of monster. I was inspired by Pulp Alley scenario Trail of Clues and they way it uses plot points.
The premise for the game is that the factions are looking for clues as to where Jack the Ripper is hiding. When the game starts two plot point markers (this can be civilians or small piece of scenery) are placed on the board, and each faction will then try to get to one of these. Once in base contact a new plot point marker is placed. When a faction has captured two plot point markers, the major plot point marker Jack the Ripper is placed on the table. The faction(s) then has to fight Jack the Ripper and defeat him in order to win the game.
Horrific CrimeBased on a scenario from Frostgrave that I cannot remember the name of.
In this scenario the factions have to investigate an area (the board) because of rumours that a horrific crime has taken place. Scattered around the board are a number of corpse markers (could be victims minis). Once in base contact with one of these markers the player rolls a die, the result can be one of four; dead body, dead body with some shillings, survivor, and zombie.
If the corpse marker turns out to be a survivor the faction gets points for rescuing them. If the result is zombie then the faction member will have to fight the zombie.
Infernium InterventionThis one is my own idea. I wanted to make use of one of the coaches that I have, and so I came up with this.
Briefly a gang is trying to smuggle out a quantity of Infernium and the factions have to stop them and take the Infernium for the themselves. The gang, which consists of a Guv'nor, 5 thugs and the coach are placed in the middle of the board, once the factions attack the gang they will move out the coach, and the factions will have to try and board the coach, take control of it and return it to their own deployment zone.
The Hidden MessageBy chance I came across a homebrewed scenario for In Her Majesty's Name and thought that it would be ideal for Empire of the Dead.
The factions have been told that in a building/safe house (in the middle of the board) lies a hidden message of great importance. The factions need to get the faction members to the safe house first. However in the middle of each table quarter is a zombie spawning point, where zombies are. As soon as they see a faction member they will try to charge. So the factions will have to move carefully to try and avoid the gaze and thereby a possible attack of the zombies while at the same time trying to get to the safe house first.
If anyone is interested in trying out these let me know in the comments field.